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Showing posts with label GIMP. Show all posts
Showing posts with label GIMP. Show all posts

Tuesday, April 12, 2016

Animation Demo - Me Animating Atoms on a Path

Yes, you get two posts this week! Yay you! This time it's an animation demo, what I mean by that is you will see me animating something. It won't be in real time but double speed.
All animation is done in GIMP.

 Hopefully something useful will come out of this for somebody!

I'm animating this:



 This is a sprite for Tilly's Rose Garden. It will be used when she "dies". I don't want bloody violence in my games so this is what I came up with so you get the point she's incapacitated but without the blood or anything.

I did sketch out the basic idea of what I wanted to do in my sketch book.



Here's The Video:
No sound for your own convenience. I also didn't put any captions because doing that takes up too much space on the screen. I'm uploading directly to blogspot not youtube or anything like that so I can't add annotations. 



This animation only has 8 frames, and took me about 20 minutes to make, maybe less or more I can't tell by the footage. It says a very low amount of minutes and I find it hard to believe I did this that fast. LOL

Oh well, I hope this was enjoyable!

~ God Bless ~

~ Firefly


Wednesday, November 18, 2015

9 Ways to Make Game Creation Easier

So you wanna make a game? That's great! I don't claim to be a pro at it myself (far from it to be honest!) but I have picked up some things that are very helpful in getting better and staying organized. In this post I will talk about some of these things and hopefully give you an idea of how to at least start a foundation for your game making journey!




(1) Create A Foundational Idea



This might seem obvious but believe me there is a difference between winging everything and having a basic idea of what you want. You might not know what every detail is but at least a basic idea is good to get you started. For example, is it a drag and drop game? Or is it a RPG? FPS or Puzzle....Or maybe a combination of a few types? You need to know the theme. Characters, graphic style and ins and outs of every feature are really honestly afterthoughts.

Know your foundation then work on top of it, if you don't know what the foundation is, you'll keep changing it and have to remake things multiple times.


This does not mean however that you have to cage yourself, sometimes a foundational change is needed, the point of a foundation in a game creation process is to help you get started and be focused.




Object Folders

(2) ALWAYS Stay Organized



I know for a lot of people this is a dreaded thought but trust me it's worth the effort.
Sprite Folders
If you are making a game with sprites, keep them all in folders and organized in a way you can remember. How I organize it by points, enemies, power-ups, beautification (eye candy objects/images/sprites). Also if your game creation program has a folder capability USE IT! It's so much easier trying to create levels when you can find all your elements to your level easily.


Another way to stay organized in level creation is making any invisible objects (if your game creation program allows it) have a sprite with 2 frames, 1 with a label to say what the object is so you can see as you're creating the level, and one that you can set the object to use which is invisible (no image just a transparent frame) so you don't see it in game. This helps you know if you added music, the scoreboard and/or anything else you might have added.


Folders For Images, Projects Files, Sounds Etc..

(3) Make a List of Your Variables With a Note of What They're For.


Listing Off Variables
If you start learning programming in a game you will end up with commands and variables, once you start to really learn you will end up with a lot of names that you create for different things, even if you have a good memory you might still forget some of what these variables and commands do, so it might be a good idea to make a list what they do. I don't mean the entire code just a simple note of what it's for, you'll remember the rest. I'm just starting this habit. I'm making a script file with notes in it so I know what everything is but you could do it in any number of ways whether it be a notepad++ document, a word document or a list in a notebook I think this is a good idea.



(4) Lists Are Your Friends


If you know a lot of what needs to be done in your game, make a list of it and mark off what you get done, this helps when you are really stressed out. Write every little thing you want to do, so if you do 10 small things that might seem meaningless overall you can make it off and your list gets smaller. This has helped me so much in game creation.



(5) Draw Out Things In Your Game and Work Out Problems On Paper.



Points System Created On Paper For Blox
I don't just mean using algebra to figure out the (x, y) axis of where a certain instance needs to spawn I mean everything! I've created point systems, worked out what entire sections of what a game has to do and it was all on paper. I feel freer in a sketch book, but you might prefer note book paper or even MS paint. However your thinking process is turned on use that to help yourself work things out. And don't be afraid to draw pictures, doodles, symbols, everything you do will contribute to a better made more thought out game. I use childrens' markers, a sketch book and a pencil to do some of my most critical thinking and it makes for a great result (even with my noob knowledge in programming).




(6) Don't Be Afraid To Use Google and/or Ask People You Know Have More Knowledge Than You.



I've been blessed with having a good friend who also mentors me when I need it in game creation. I know some people might not be as fortunate to have a person to be one on one with, but you can still Google, find forums and read the game creation program FAQ. It's okay to not know and it's even better to go out and find out. Some things I learned to did just by digging in Google long enough.


 Not everything you want to know is there but read things anyway, some of the features I learned was from me looking up something totally unrelated to my problem because my actual problem was never addressed online anywhere. Also if you do find somebody to help you, take their advice and don't cringe too hard when they tare up your game and put it back together the right way.




(7) Save Back-Ups of Your Project Files





Whenever you start a project it's good to back up everything, and as you go along save a new project file so you can never totally loose everything in case for whatever reason that file becomes corrupt. This is actually a second hand tip, my mentor always says to do this, and he's always right so...do what he says!





(8) Don't Stress Over the Game Name



When I was creating Blox I was stressing over what to name it because I had no clue, and really it took a little bit of the fun away cause I was so upset I never named the game. Don't do that! Work out your game, enjoy creating and once you have it's “personalty” worked out then worry about naming it. I didn't name Blox until it was almost entirely complete. Keep this in mind as you create your game, and until you publish your game in some way the name isn't set in stone, you can always change it later.


Do keep in mind if you gain a following people might not like you changing it after calling it the same things for a few months, sometimes the real intrigue is in the game name not really what it does. Not to contradict what I just said about don't worry about the name, but it's just something to keep in mind.



(9) Have fun

Remember, you are learning (Even if you are advanced you are always ever learning), if you aren't in a company you don't have any reason to be so serious you loose the joy of creating and exploring. It's creating a game, and after all we all know that games are really for the child in us all...Even if some games wouldn't ever be called child's play. Enjoy your games, make them so fun that you want to play them yourself, trust me it'll help, you're going to be your main beta tester and you don't want to be sick of your own game!




So to refresh and sum up, have a foundation, stay organized which could include keeping a log of what your variables do, draw things out to work out problems, never be afraid to ask for help and seek information you need, back up your stuff and most of all...HAVE FUN!






I hope this has been helpful for somebody.




~ God Bless ~
~ Firefly

Tuesday, May 19, 2015

{Digital Art} Origa - Portrait Tribute, May She Rest In Peace.

Well, it's been a while since I attempted a portrait, and well, this time this is more of a tribute...
Origa, to those who don't know who she is, is a singer from Russia, she's best known for singing opening songs in the Ghost in the Shell anime franchise, but she also has her own music...Well, I found out last week that had she passed away a few months ago from lung cancer. Often times I see a famous person died and they were old, so it's sad but in a way expected. In her case it was a bit more surprising as  she was only 44 years old. She had a lovely majestic voice and I highly recommend her different styles of music.

So R.I.P Origa, I hope you are in peace now.
Thank You for your music.













Note: I exported this video twice to fix issues and I forgot to change the name of the song at the end of the video. The name of the Song is Rain by Origa.




The text is the lyrics to one of her songs in Russian. I have put lyrics to a song of a person I'm drawing in the background of their portraits.



May God Bless You, Your Family, The Health OF Yourself, Family, And All That Know You. ~ Amen


~ Firefly




Useful Links:

Want so see more of my art? Visit the Official Factoid Firefly Art Archive Here.
All My Factoids Can Be Found At the Official Blog Archive Here.

Have A Question?
Ask The Firefly!

Tuesday, May 12, 2015

Programs For Artists and Game Creators

Hai! I was thinking that maybe the programs I use and would reccomend to others for making games and graphics might be helpful for others who are aspiring artists and game creators. - Mind you, these are just the ones I have mentioned there are countless programs one can use these are just my select few.

I hope this is helpful to somebody!


Graphics:




GIMP

I do pretty much all my graphics in GIMP, some of them are edited in the program I used for game creation but not overly often. GIMP is an opened-source photo editor and graphic program. This of is as a free photoshop. Granted photoshop might be aimed more towards painting but GIMP is just as good for making game graphics and it's free no strings attached.

MyPaint

As stated GIMP is my main source for graphics, but if I ever make a more advanced game or have a more painted style in mind I will for sure collab MyPaint and GIMP together for better coloring quality. MyPaint is another Opened-Sourced art program, this is more like a free ArtRage, the boldness isn't as sharp as ArtRage but it's still a wonderful program. If you want a more painted look I'd recommend MyPaint for sure; however there is another program called Krita, I can't seem to understand it personally...But I only use a mouse and that's probably why. Can't hurt for you to try.

 

Inkscape

 

I don't personally use Inkscape for the simple reason I don't understand Vectoring. When trying to make a vector I get so lost I'm on another planet. That aside, for those who would be more apt to use a vectoring program Inkscape is like a free Adobe Illustrator, it is as well opened source and is powerful enough to make sleek graphics that are vectors instead of normal images that use pixels.



Sounds:


Sony Acid (Free Version)

 

I use Sony Acid's synth pad to create my sounds (like picking up points, impact noises, power-ups...etc). I don't have the full version so exporting to .wav is an extra feature you can only get if you buy it so I have to use another program to convert to .wav...For what I need it for it's useful. You could maybe use Fruity Loops as well, there's free version if you have no money. Or another alternative is Linux Music Making Studio, it's a lot like Fruity Loops only you don't have to pay for it. (And it works in Windows too)

GoldWave ( Free version)

 

I use GoldWave to export my sounds in to .wav (that's the format I have to use in my game creation program) and I also edit the sounds in goldwave, like the volume and some effects to the sounds. You can buy GoldWave if you want too, I honestly don't know what you get if you buy it , I've been using the free version for stuff since I'm 10 or 11 years old so...yep. If you want a similar program that's fully free you can get Audacity, it's a free program for editiing music and stuff like that it would 
 probably be just as useful.


Game Creation

GameMaker 8.0

 

This is a program you'd have to buy for full functionality (unless you learn to code out of the gate). It's a very good program for noobs like me who don't know what they're doing. There's a drag and drop option and a coding option, if you code you have to use it's own coding language. Any previous coding knowlage would probably help you understand the codes in GML (Game Maker Language) however, its it's own lauguage and you'd have to learn it.
GameMaker is currently on the 8.1 version, and if you pay the most money (which is ungodly exspensive) you can make games on nearly every platform there is; however, though, if you are just starting out you don't want to spend all that money if you don't even know if you like the program. I'd mess with the free version first. GameMaker is a primarily 2D based program, there is some 3D ability but not a whole lot.

 If you're more in to 3D you can use J Monkey which uses Java Script as the code but you'd have to also lean how to use Blender which is a legally free opened source 3D animation and modeling program (Think if it as a free Maya).

I wrote review about GameMaker, it's rather old and I have learned a whole lot more about it since then but it might give you an idea. LINK




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Program Links:

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May God Bless You, Your Family, Friend; Along With The Health Of Yourself, Family, Friends, And All Who Know You. ~ Amen



~ Firefly

Useful Links:

Would You Like To Read More Blog Posts Similar To This One? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.
Have A Question?
Ask The Firefly!

Saturday, May 2, 2015

Creating a points system, how I did it. - Semi tutorial

I'm working on a game that will have an actual intelligent reasoning to it's point system and I figured since I had no idea what I was doing that maybe telling my process might be helpful to somebody else who wants to attempt the same thing.
_____







 1.

I had no clue where to start so first I went in to gamemaker and arranged all the blocks by color so I can create a point system based on color pairs. I wanted a pattern but I didn't know how to limit the points. So I decided what's the highest number I want to go with as a point value. I decided 20 was a nice round solid number not that large but not too small, which is what I wanted because I have a bonus block of 50 points and I make one or 2 others but you'll have to work to get to them.
I also wanted the highest values to be the largest blocks and the smallest value with the smallest blocks so I went with a loose guideline of splitting a number in thirds for the sizes, but I also didn't want a double point in any sub section of blocks (Large, Medium, Small) [ex. two blocks with the value of 4 in the medium block category]. So the fun starts.

Pre-point system arranged blocks in gamemaker

2.
Before I did the point assigning I first made a color chart on paper, using normal washable markers in a sketch book. I made what you could call a primitive excel-sheet splitting it by color using a maker to represent the color , and size making 3 collums to work with. I then marked with a tick mark (or a check as some call it) the sizes that go with that color. It did more of a preparation on how to figure out what strategy I was going to use to create the system than anything else since I mostly referenced the blocks in gamemaker since it was easier to read but it was helpful none-the-less.

Color Chart


3.

Now comes the "fun" part, point assigning, it was at this point that I went through the point limitation idea and thought process. I counted how many large blocks there were and I made value decisions based on that. I was going to go with factors of twenty but I ended up using another route, which was a better one because all the factors can't be split by 3 without going in to decimals and gamemaker doesn't use decimals in point-values. There are 6 blocks of each (I forgot until now! lol) but since I am going with thirds as a general though not hardlined theme I went with 3 blocks going by multiples of 6 and 3 blocks multiples of 5 skipping five so there would be a higher point value.

So the large blocks ended up being:

Point Chart
  • 6
  • 12
  • 18
  • 10
  • 15
  • 20
To make it easier to remember I used my markers again and marked the color and made columns like before only each column had a point value assigned to the color, but the colors stayed uniform. If a block existed in that color it got a point value, if it didn't it got an X to say this doesn't exist. I noticed I forgot to mark one the unmarked on has a value of 6.

I didn't end up being able to split in 3rds in the end, a few numbers were repeated more than once in any given column and I didn't want that so I had to be more loose; but it was a helpful general guidline to get my mind rolling.


I'm not saying much will change, but I still have to look over the points see if I can make it maybe slightly more coherent but for now I'm still happy I made it this far!


Here's what the full draft page looks like:

See how I added notes.





Final Comments:

The  main thing I want you to take away from this is preparation, even if you don't use all of it, it will help you get in to the mind set. And stay organized and undistributed I turned off distractions and put music on that I ended up blocking out. And be willing to make a loose mold to get the best results, somethings are point blank and some aren't. Also, be willing to use all your resources, if you have paper and markers draw out what you need done, whether it's a point system or how you want game menus to look. Anything you want to have you can draw out first to get the idea ahead of time. Movie producers and writers do this all the time, it's called story boarding.

I hope this was helpful!


~ God Bless ~

~ Firefly



Useful Links:

Would You Like To Read More Blog Posts Similar To This One? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.
Have A Question?
Ask The Firefly!

Monday, October 13, 2014

Drawing Demo #3 - Eye

This is drawing demo #3!






May God Bless You, Your Family, Friends, The Health Of Yourself, Family, And All Those Who Know You. ~ Amen


~ Firefly

Useful Links:

Want so see more of my art? Visit the Official Factoid Firefly Art Archive Here.
All My Factoids Can Be Found At the Official Blog Archive Here.

Have A Question?
Ask The Firefly!

Thursday, October 2, 2014

Drawing Demo #2 - Rose

Here is Demo #2! This time is is a rose and it's a different style than the mushroom.

I had to make it a little faster so it might be harder to follow, but that was greatly due to my limited photobucket space and I think it would take less room to have one 6 minute video instead of two 4 minute videos; Hopefully you can still follow along if you so desire. This time it will be three parts:
  1. Drawing
  2. Outlining
  3. Coloring










May God Bless You, Your Family, Friends, The Health Of Yourself, Family, And All Those Who Know You. ~ Amen


~ Firefly

Useful Links:

Want so see more of my art? Visit the Official Factoid Firefly Art Archive Here.
All My Factoids Can Be Found At the Official Blog Archive Here.

Have A Question?
Ask The Firefly!

Tuesday, September 30, 2014

Drawing Demo #1 - Mushroom

This is a "demo" of me drawing a mushroom. I'm thinking about doing a series of things I draw a lot as a demo to show how I do it. They won't be slow and overly detailed but to give the idea of how I do it, everyone has their own style anyways.
 
The Object also is to be kinda like a tutorial but not exactly, if somebody wants to follow along or just make their own interpretation of how I do it results are welcomed!  - Even if the sketching is all you followed or used traditional media.

So this is Demo #1 of the possible series of my drawing demos, a mushroom.






May God Bless You, Your Family, Friends, The Health Of Yourself, Family, And All Those Who Know You. ~ Amen


~ Firefly


Useful Links:

Want so see more of my art? Visit the Official Factoid Firefly Art Archive Here.
All My Factoids Can Be Found At the Official Blog Archive Here.

Have A Question?
Ask The Firefly!

Tuesday, December 10, 2013

Game Release - Tilly's Rose Garden, New Version! [Still in development!]

Tilly's Rose Garden!



Introducing a brand new game! 

Fun for all ages, “Tilly's Rose Garden” is an enjoyable overhead 2D platform game, similar to pac man in game play, lovely graphics all made in GIMP 2.8 and sounds made in Sony Acid (Demo version). This game is fun for all (even if it is a bit girly!).

Enjoy picking the flowers and avoiding point drainers and enemies, both moving and idle!

Note: This is still in development so there are still bugs and inconveniences!


Trailer:

Creator's Notes:

Edit: I noticed that the menu has a typo! That will be fixed next version.
  • Things seem to stick a bit because of the grid and transparency, if your player won't move in to each area smoothly try and lightly tap the movement key you are trying to use, if you don't budge at all then try to go another way, it's a bug I'm trying to see how to fix, but I think it's always going to do that because of the images it gets stuck on.
  • If you push on moving blocks they'll go out of alignment be sure not to do that!
     
  • I haven't been able to get the cursor to windows to go away even with "Display Cursor" unchecked, I'll figure out how to fix this eventually! - And to add to this, I'm still yet to learn how to make the cursor only appear in menus.

  • This Edition of "Tilly's Rose Garden" has no music, I might change this within the next fixed up version but for now it just has basic sounds.
  • All artwork is created in GIMP and all sounds are made in Sony Acid (Free Version).
  • To see how many points you have, you have to play in window mode, or full screen; If you press "f4" you will play in a total full screen (No user bar on the bottom or start menu will be visable) and can't see the points. - The points are visable on the upper left hand corner of the window border of the program.
  • Saved Games go in to a .sav file, be sure not to delete that when you see it, that's where your saved game is!
  • Going in the diagonal directions can cause the player to go out of alignment although not always, just a warning!



Copyright:

© 12/2013 - All Rights Reserved to Mokonafan/The Factoid Firefly, All Reproductions of This Game Without Previous Permission is Expressly Prohibided.

Permissions:

  1. Linking to my game - Yes
  2. If already downloaded, giving to a friend - Yes, but I'd rather you link them.
  3. Selling it - No
  4. Claiming it as your own - No
  5. Modifying or changing, no matter how extreamly unrecognizable in the end - No!


If you download, please give me a comment, good or bad, just please, if you have consturctive critique say it nicely, don't say I'm stupid or anything like that (people do things like that!).

May God Bless You, Your Family, Friends; Along with the health of you, your family and all who know you. ~ Amen


~ Firefly



Useful Links:


Would You Like To See All The Downloads I Have To Offer? Click Following Link For The Official Downloads Page
 Would You Like To Read My Blog Posts? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.


Have A Question?


Monday, December 2, 2013

Program Review 3; Game Maker - Is it good for aspiring game designers?

Program Review 3; Game Maker - Is it good for aspiring game designers?



Helllllloooooo! It's been a while since I did a program review, in fact the last one I did I was told by somebody to take it down because it wouldn't be good to keep here, but I kept it anyway and bless God I've gotten the most comments on THAT post I was told to take down!


Okay so...This post will be about Game Maker! Now, you know I'm all for free programs, but this one is a special case. Although you do pay for the “Pro Version”, there is a “lite” version that you can still do a nice game with although not as fancy as for free.

What is Game Maker?

 

Game maker is a 2D focused game making program, it can make games similar to PacMan, Super Mario, and RPG games like the Pokemon games; It does support 3D but it's not focused on that so from what I have read it's not too wonderful in that regard but if it's available, why not give it a try too!

Game maker works in both Mac and Windows OS.


{For a more 3D focused game creation program, you could use Jmonkey, this is a full out engine that requires using Blender and Java Script and I believe it supports Opened GL. - Jmonkey Website Here.
Or you could try the UDK game engine, it's a a sample of sorts, you can create indie games with it. It's the engine to the “Unreal” games were made with. That Engine can be found Here.

Note: I haven't used UDK and only attempted Jmonkey briefly I have no comment other than they are available for use if you want to do more 3D games instead of platform games.}

What Functions Does It Have?

Game maker has many functions and sub functions, although I'm still new to this program (only about 2 weeks playing with it) I've learned enough to give you a breif tour, so...Here I go!


Note: This is Gamemaker 8.0 not 8.1 I'm not sure of differences from the two versions but I can imagine it's mostly bug fixes or something of that nature. 

There are 9 basic functions with many sub functions within Game Maker, here is a screen shot from Game Maker itself so you can see!
Bigger Version


Here are screenshots for other interfaces within the program:

Basic Main Interface:

Bigger Version

Sprite Editor and Creator:
You can either import an already made sprite or make a sprite in Game Maker itself.


Bigger Version

Room Creator:

This is a point and click feature for making rooms/levels for your game, this is where you put it all together. You can watch a video on me making a room in this interface here.



Object Creation Interface:
In this part you "program" what you want things to do, by either already set options or by setting it up with scripts.
Bigger Version

The Scripting Interface:
This is where you write scripts for Game Maker, to get to the script interface you have to have advanced mode on and there will be a folder on the side bar called scripts, right click on it and create a new script.

Bigger Version



How Does Game Maker Render Game Creations?

There are 2 ways that I know of to create games in this program: Drag and drop, and GML – Game Maker Language (scripting), then you put the whole thing together in the “Create a Room” option; I am newer to the program so I use the “drag and drop” option and don't know about scripting yet, but if you want to read about the scripting aspect you can go to it's Wiki Page Here; I'll talk briefly about the “Drag and Drop”.


Note: Wiki Pages Related to Game Maker are often butchered and not fully accurate if you want the best information go to the yoyo games forums to ask actual users, and makers of the program. - Forum can be found here.


Drag and Drop:

In game maker you do 2 steps with mini steps after and it would go as follows:

1: You Make a Sprite (A Sprite is an image and can be animated)

2: You Make an Object; Within making an object you do some mini steps after within the object itself, for example: Lets say you want a your character to stop at a block you create your sprites and make both sprites (the wall and the player) in to objects, then you go in to the players object and make a new event called collision and within that you tell it to move at a speed of 0 within the directional move option. Basically you tell it what to do in pre-made steps that you arrange and can somewhat customize.

Note: You don't always need a sprite, things like music and a score board for example are objects with out sprites.

You can also use scripts and drag and drop, and make invisible objects that create things like a health bar and lives, and many more things that I haven't played with as of yet!


Is this program good enough for a stand alone or do I need other programs?

Graphics:

It's really up to you, I personally am a very visual person, I want to see what I like and like what I see and for that I pair up with GIMP for the graphics, if I was making a more complex game like a Super Mario World type game I'd go with GIMP paired up with MyPaint, but that's my preference! Whatever you feel comfortable, even MS Paint isn't that bad, if you want to make Pixel Art MS paint is perfect! If you are a linux user Tux Paint might be perfect for you!


If you want my own personal opinion I think this program is best paired up with another program like GIMP, MyPaint or Inkscape (if you want to go with buy-able programs then Photoshop, Illustrator, Art Rage or other programs), it has a “drawing” tool within the sprite maker and it's not bad! But if you want the best looking graphics, especially for a 2D game I think a more professional program would be better, but that's up to you!


Sounds and Music:

Yes you will need another program for this because you can't create sounds only import, unless you want to go with the provided default things that Game Maker provides you will need to either use another program or have a friend/person make the music for you.  - I personally use the free version of Sony Acid for sounds I haven't composed any music as of yet so for that I have no personal usage recommendations, just remember any music you might add it would be the best for all involved if you make it yourself for copyright reasons.


Programs that are good for music composition would be Sony Acid or Fruity Loops (I have the “Demo” versions of both, they are limited but still semi useful), there are also other programs, like Rose Garden, Audacity, Goldwave and many others. - A full list of programs can be found here.

Price:

The price can only (from what I can tell) be said for 8.1 which I do not have, but the price is $39.99 for windows and $19.99 for Mac for the standard GameMaker, for  Pro it's $99.99.

The Free Version can be found here (Legally).
Free Download

Conclusion:

I think Game Maker is pretty beginner friendly! There are a fair amount of videos on YouTube for things, along with tutorials on the Game Maker Forum.

I give it 5 stars for beginner  friendliness , but it looses half a star because they make you pay I believe too much for the program when you buy it.







I hope this was useful for you who are interested in the program!




Links:

Game Maker Download
Game Maker Forum

100 Game Maker Games in 10 Minutes (Video - Not Mine!)


May God Bless You, Your Family, Friend; Along With The Health Of Yourself, Family, Friends, And All Who Know You. ~ Amen


~ Firefly



Useful Links:

Would You Like To Read More Blog Posts Similar To This One? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.

Have A Question?
Ask The Firefly!








Monday, November 25, 2013

Edit: OLD DEMO - Tilly's Rose Garden [DEMO!]

This is a demo of a game I'm working on (Not promising a finish!), for now the object is to get all of the flowers then go to the circle to get to the next level! But don't touch the scarecrows or you'll have to pick them up all over again!






Creator's Notes:
The things are sensitive to touch in this game, if you touch the circle or scarecrows at all the level will be stopped and he next action will happen (restart or next level).

The player gets stuck on the mazes when it's a tight fit, I'm not sure why but I think it's how the program's room-grid works.

The "X" button to close the program for some reason doesn't work, use Escape (Esc) to close.

The Game Goes in to full screen mode and it's size adjustable  if you wish to make it bigger.

You can go to the next level whenever you want, you'll just not get all the points if you don't pick them up.







How To play:
You use the arrow keys for movement, the name of the key it the direction you go (up = up etc.)






Download Here


Programs Used:
GIMP - Art
Sony Acid (Free Version) - Sounds
Gamemaker 8.0 lite (Free Version of Gamemaker) - Putting it together and making it playable.


Enjoy!

Comments on what you think, how it could be improved, or other like bugs or the like are all welcomed!

May God Bless You, Your Family, Friend; Along With The Health Of Yourself, Family, Friends, And All Who Know You. ~ Amen


~ Firefly


Useful Links:
Would You Like To See More Of My Drawings? Click here.
Would You Like To Read My Blog Posts? Take A Look At The Official Blog Archive.


Have A Question?
Ask The Firefly!

Wednesday, November 6, 2013

{Digital Art} It's a Good Morning! - Mandisa Portriat!

Reference Image - Copyrights goes to Mandisa
This is Mandisa, she pwns.
She made Simon Apologize.
We Love Mandisa.

Okay lets get to the art......

This is Mandisa, she's a Christian singer but she got her start on American Idol.
I aimed for the same goal as with my TobyMac Portriat, not "realistic" but you can tell it's the person!
This took me a while, and I lost motivation and inspiration but still managed to finish it. I went through editing the sketch a bunch of times but the final sketch is below.

Enjoy!

Programs Used:
  • MyPaint
  • GIMP
  • HyperCam
  • Windows Movie Maker

Bigger Version
Bigger Version




May God Bless You, Your Family, Friend; Along With The Health Of Yourself, Family, Friends, And All Who Know You. ~ Amen



~ Firefly




Useful Links:

Would You Like To Read More Blog Posts Similar To This One? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.

Have A Question?
Ask The Firefly!

Wednesday, October 30, 2013

My Current Process in Designing a Character! - Part Two:

This is Part 2 of my blog post about character design!
In this post I'll show you how I've applied some of my tips!

Part One Can Be Found Here!


Lets continue!

Here is my Character Benoni; His name means "Sorrowful".
I picked this name because when he was a younger Scarecrow some sad and traumatic things happened to him and now he's angry and bitter. - I picked first the name "Papa Crow" because he's the oldest scarecrow on the farm he lives on, but then I got more in to designing him and he's better fit as "Benoni" because of his history the name fits better.

Next after some sketches on paper I drew this chart in GIMP:


A few days later I made this "loose" Expressions chart; Then I colored in the chart using MyPaint and GIMP.


See how the chart helped me in the coloring? I forgot to add the stitches around his face, but then I looked at the chart and remembered! Oh wait! I forgot! The coloring also added depth that a chart can't. And, I added symbolism! The Blue buttons represent sadness to go with the name "Sorrow".
And what makes him different from other scarecrows? Well, he's got a hat with 3 different colored leaves, his button eyes have the holes pointing inward to almost make him look cross-eyed and his hay-hair tuft in the middle makes him look a bit unique.

Bigger Version

To be more exploring I tried coloring in another style which is more cartoon like, I think this one looks better even if I like the coloring of the first version!


Here is the 3 styles I tried trying to find the best representation; Non hard-lined, Outlined, and Cartoon. - I've been given the most support for the 3rd, and after a bit of vacation from this character I'm starting to prefer that version as well.

Bigger Version



I've written and extensive history on this Character but I'm not going to get in to it, but his history reflects a bit in his look. I haven't gotten to his body so I'll show another character for that.

Okay, lets meet Paisley the Bengal Tiger!

Her name is to represent her use, she's meant to represent the Middle-East, and Paisleys are common around the Indian areas of Asia, her clothes are inspired from the colors and designs of middle-eastern dress, more namely in South Asia; Her hair also to show the beauty of the fashion of that area, and of course, she's a Bengal tiger! Quite prominent not only on Bangladesh but also in India and other countries in that area.





Notice how I purposly made her have a very fluid pose, and happy expression.
She's instantly likeable! ( I hope!)

Bigger Version

Now look at this figure I drew a few years ago, she's a dancer so she should be very "curvy" in her figure because of the occupation and pose of her body. - But instead, she's kinda tense looking.

Bigger Version





So in the end for my method we have to:


  1. Brainstorm And Create!
  2. Name The Character!
  3. Give the Character a Personality!
  4. Draw out Emotions!
  5. Get a method to help redraw the characters!
  6. Color! 
  7. Keep Figures Fluid and Alive!


I hope these posts were helpful! Feel free to ask questions if I didn't make something clear.

Now get out there and design a character!


May God Bless You, Your Family, Friend; Along With The Health Of Yourself, Family, Friends, And All Who Know You. ~ Amen



~ Firefly




Useful Links:

Would You Like To Read More Blog Posts Similar To This One? Take A Look At The Official Blog Archive.
Would You Like To See My Drawings? Click here.

Have A Question?
Ask The Firefly!